The Golf Club Console Release Likely to Land on Worst Possible Date
HB Studios has announced the upcoming release for the PlayStation 4 and Xbox One versions of The Golf Club has been narrowed to a two date window. The company claims the likely date the game will be available digitally is August 26, with a slight possibility it could be a week prior. It has been out on PC through Steam Early Access since mid-April.
The Golf Club isn't designed in a traditional manner where front-loaded sales will determine its success. The hope for it is to have leg...
Agility and Control Improvements Highlighted in New Video for FIFA 15
EA Sports today released a new video demonstrating the player agility and control that will be present in FIFA 15. Improved aspects include "closer control and more realistic player movement, new ball physics and crunching physical challenges".
Leave defenders in the dust or control the ball like the world’s best footballers. Players explode into action with improved balance, cuts and closer touches when in possession, giving greater responsiveness and personality to the game’...
Press Row Hangout Clips: Responding to More Viewer Questions
Four more viewer questions are discussed in the final two clips from the most recent Press Row Hangout. The topics include The Golf Club and whether there could be more unlicensed sports games in the future, when to expect the Madden NFL 15 demo, why publishers seem to be holding back information on games until later now, and what sports game release in the past generated the most anticipation for the panelists. (more…)...
Breaking Down the New EA Access Subscription Service
EA Access was announced yesterday and based on the reaction there appears to be quite a lot of interest in the concept of a subscription service which provides a library of older games to play and pre-release play periods for new games. Many who were aware of EA Sports Season Ticket liked what that provided too, which EA Access appears to have improved upon in several areas and offers less in others, but that program was never actively advertised by the company so it never took off. They wil...
EA Access Announced for Xbox One; Exclusive Pre-Release Play Periods and Library of Games With Subscription
Electronic Arts today announced "EA Access" a new program that provides membership-style access to a back catalog of games plus the chance to play games up to five days prior to their release and get 10% off digital purchases. Both of those benefits are similar to the now discontinued Season Ticket. EA Access will go for $5 a month, or $30 for the full year, and is exclusive to the Xbox One. It's in beta right now and will open to all soon.
♦EA Access membership unlocks The Vault, a...
Press Row Hangout Clips: Importance of Commentary and Some Viewer Questions
The next clips from the most recent Press Row Hangout involve a discussion over the importance of commentary in sports games and answering the first viewer questions. Even more of those will posted tomorrow.
Commentary is a big factor in immersion and delivering authentic television-style presentation but many complain about it and go so far as to turn it off or listen to something else when it grows tired. Is commentary an area developers should focus on more?
What consoles will lead ...
Press Row Hangout Clips: Are Patches Helping or Hurting Games and Publishers Fail to Provide Specifics on Last-Gen Editions
The latest Press Row Hangout tackled a number of topics and the first two are featured in the clips below. More will be posted throughout the week and the full show audio will be featured on Friday's Press Row Podcast.
1) Patches have allowed developers to continue working on games right up to and beyond release. But is that resulting in better games or simply ones that are left unfinished while relying on consumers to hope that fixes and improvements are made later?
2) It's the first ...
Press Row Podcast: The Background and Journey of The Golf Club
The latest Press Row Podcast is a one-on-one interview with host Rich Grisham and The Golf Club executive producer Peter Garcin. In a time where the sports gaming landscape has thinned out considerably due to concerns over profitability, how does an independent game come in and compete for consumers? Discussion includes design decisions made along the way, the release on Steam Early access and how feedback played a part in improving the game for it's official release, and much more.
Check...