EA Sports has released the first in the line of producer blogs for Madden 11, as creative director Ian Cummings goes into some more detail on the catch tuning that was laid out yesterday. You can read the blog in its entirety along with a short video from Madden 10 showing some of the types of catches they are hoping to eliminate from the game right here.
As developers, catching has always been one of the hardest and most frustrating areas of our game to tune because of the sheer amount of possibilities. When you start to try to account for all the different angles a pass could be coming in to a receiver along with the difference in his body position, it is always a difficult problem to solve. In years past, fixing catch problems has taken countless development hours to try to track down and address the issues. With that in mind, one of the first tasks we started addressing after we shipped Madden NFL 10 was to create a more user friendly catch ‘debugging’ tool.
There is also a much better screenshot than the one released yesterday of Anquan Boldin, with him getting his feet down on a catch at the sidelines this time. That has been added to the gallery along with the two from yesterday.