EA Sports has released the details of the second patch for NCAA Football 10. This appears to be a very substantial patch which is somewhat expected since the first patch addressed little other than fixing the sliders, adding the ability to turn off DLC cheats in Online Dynasty, and making the somewhat more accurate rosters playable online. The patch is expected to be out soon but no official date has been specified as of yet.
As has been pointed out though in the comments there is no mention of player progression. That has been one of the most discussed issues with the game and was anticipated to be fixed but according to the info has not been addressed. I’m also surprised that there hasn’t been adjustment made to the Aggressive (aka Facemask penalty) game planning.
Continue on for the full patch list. Will this patch be enough to change alter your opinion on the game or is it too little, too late? Leave your thoughts on it in the comments!
- Player Lock in Online Games will now move the camera behind the locked player (like Offline games)
- Greatly increased the quality of uploaded videos
- Fixed an issue with penalties on a change of possession in Overtime
- Fixed an issue where you would sometimes lose control of your player going offsides in no huddle situations
- Tuned holding chances on Field Goals and Extra Points
- Fixed a couple pass coverage issues with Wild Cat plays
- Tuned the chuck success chances to favor more neutral results. Wins and Losses are extreme and should occur less for both the offense and defense
- AI Tackle slider is now more effective
- Lead Blocking tweaks to fix some cases of pulling lineman ignoring defenders
- Fixed a few rare cases that would cause players in pursuit to run away from the ball carrier
- Tuned the CPU ball carrier to make some smarter choices
- Fixed a bug where the CPU would high step at inappropriate times
- Tuned player switching logic to give a more appropriate player
- Fixed an issue with Punts being spotted incorrectly when the punt went out of bounce
- Corrected an issue where pressing in man coverage would cause the CPU to throw the ball too early
- If the receiver caught a pass during a slip, rarely would he be ruled down after the catch (even if he got up before making the catch). This has been fixed.
- Fixed a bug where sometimes the clock would continue to run after hold on an extra point
- Forward pitches are now correctly tracked as passing and receiving yards for the players involved
- Receivers will now try and release to the appropriate side of the defender based on their route
- Fixed some problems that were causing defensive players to not always get back in time during hurry up plays
- Reduced the effect of the Run Block Slider on special teams plays
- Tuned how effective the slant route for running backs out of the backfield was
- Tuned how far away diving sacks will start from
- Fixed an online grieve with pausing the game
- Fixed a bug where using a TeamBuilder team as the away team would cause the team colors to be incorrect
- Fixed an issue where some Dynasty teams were only able to offer 15 scholarships. You will not have to restart your dynasty for this to take effect, the fix is for offline and online dynasties.
- Certain TeamBuilder teams were incorrectly being blocked by the profanity filter and showing up as XXXX, this has been corrected
- Fixed and issue where Punt was not the default selection on 4th down and punting distance
- Off-centered single digit jersey numbers are now centered correctly
- Fixed a crash in Custom Stadium Sounds when the list of files was too long
- TeamBuilder teams with & in the name can now be searched properly
- Fixed an issue where the “Online Dynasty Servers are Down†pop-up was showing up incorrectly